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SteamID64: 76561198024345376
SteamID32: [U:1:64079648]
SteamID: STEAM_0:0:32039824
CommunityURL: https://steamcommunity.com/id/techno_2/
ProfileURL: https://steamcommunity.com/profiles/76561198024345376
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Status: Offline
Privacy: Public
Profile Setup: True
Premium: UNK
Creation: 2010-04-25 20:04:18 (GMT)
Last Updated: 2024-04-04 21:49:38
VAC Banned: False
Community Banned: False
Game Banned: False
Trade Banned: False
Name | Time Changed |
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Techno 2 | 2024-04-04 21:49:38 [Estimated] |
RealName | Time Changed |
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Not Sure | 2024-04-04 21:49:38 |
URL | Time Changed |
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https://steamcommunity.com/id/techno_2/ | 2024-04-04 21:49:38 |
State | Time Changed |
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Public | 2024-04-04 21:49:38 [Estimated] |
Commenter | Message | Timestamp |
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Leaderjones | seems like u r a noob... | 2014-11-28 20:22:36 |
Twilight Sparkle | Alright here you go, i managed to fix the problem of the flying arms in the idle, it was a problem oif the idle_delta there was some bones for example there was an entire bones of the body on that file, making the idle arms bone go crazy because its using the idle_delta as a main idle, the thing is that this doesnt not affect the fire, deploy, reload or melee because they are not enabled to use the idle_delta so well, here you go, hope this time works as i test in the game this time, so you just remove the other ones and replace it with this one http://www.mediafire.com/download/nacyidcwdyoicdq/B2L4D2_Update_2.rar | 2014-09-23 11:15:12 |
Twilight Sparkle | For the M16, you can try and change that yourself since i sent you with the source files, you just need crowbar that is the compiler and notepad++, you open the m16,qc with the notepad, and for edit the view of the weapon edit the $origin, there are 3 diferent number there which is the left is for control the position of left and right, the middle that is for control the back and forward and the right that is for control the up and down, once you done to change that you can try changing the compile model name so you can check it on the model viewer how does it look and then compile it again for the game, you make the vpk and then you test in game, for the Desert Rifle i will try to fix that if i can, and for the Auto Shotgun, i cant do more about that one since i smooth it how 9it suppose to be like the default shotgun of course but well. | 2014-09-23 10:59:46 |
Twilight Sparkle | Well, here you go. http://www.mediafire.com/download/zqqxy0auq6ngy29/B2L4D2.rar Took me long enough but at least i could finish it, i havent test it yet so i dont know if they are good or not but i do have check them on the model viewer, they look fine so far no glitches or clipping issues, if you find any problems with it just let me know and i see if i can fix them. | 2014-09-22 22:03:01 |
Twilight Sparkle | Hmm well yeah i do remember i work with the autoshotgun before, i add the up and down and some other tweaks, maybe i can sent that as well once im done with the others two so then i sent you the 3 done, should be no problem with that. | 2014-09-22 17:21:33 |
Twilight Sparkle | Well since you say that, i was actually working the scar and the m16 so i can sent you the files of if you want just the vpk for save you the trouble or maybe both. | 2014-09-22 17:02:20 |
Twilight Sparkle | I guess so, if you need just the scar i can sent you the source file of it but the thing is that its modified as i told you before below i change the origin position and also changed the bones such as the arms and fingers rotations for fit this scar, i dont but maybe i can decompile the original Scar and just add the up and down and tweak some stuff and then maybe if you want i can sent you the files of it. | 2014-09-22 16:35:57 |
Twilight Sparkle | So let me get this straight. So you are trying to redo all the BTL4D2 but this time you are going to give them a look up and down animation? well since Unkn0wn didnt add the up and down animation because no reason why but for me i managed to get them to work after alot of trial and error, so anyway, what are you going to do is add this up and down to all the weapons he made or is it just the Scar? i dont know yet but maybe i can help you out with all the weapons but theres a bad thing about it in that the source files one that i have, i modified them like rotate the bones from the arms and fingers and mesh model, which mean they will not look like the same from the original one, but i can do something else that maybe can work and is by decompiling them all again and redo their up and down and some other details. | 2014-09-22 15:20:39 |
Twilight Sparkle | Unkn0wn didn't do the animations for all those weapons, he just edit the animations and he also added some more frames for fit them, most of the animations on that pack were made by Hyper, Inter, Dblazz and Strifer, they did most of the animations for those weapon Unkn0wn just edit them and he change the mesh model for use the L4D2 one. So, how i fix the up and down animation is something i learned on my own because i work it from scratch with all the QC, since most of the one that i decompile came broken and missing text as well, some other animations that i managed to decompiled doesn't come with up and down stuff, and so i do those myself with the modeling program, as i told you before that i something i learn on my own while trying to figure out some other stuff on the qc, why you want my source file, what are you going to do exactly with it, if it's something like changing the mesh model with something else its fine, but not using something that i already have work. | 2014-09-21 22:06:13 |
xCuRRy | campaign? | 2012-04-23 23:42:01 |
Trunten | Nice to have randomly gotten the opportunity to play with you.Nice campaign you got there. | 2012-04-23 23:41:18 |
xCuRRy | CREEPER | 2011-08-07 20:45:33 |
Techno 2 | lol gugz | 2011-01-22 12:13:47 |
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