Skeletor

SteamID64: 76561198045085126
SteamID32: [U:1:84819398]
SteamID: STEAM_0:0:42409699
CommunityURL: https://steamcommunity.com/profiles/76561198045085126/
ProfileURL: https://steamcommunity.com/profiles/76561198045085126

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Status: Offline
Privacy: Public
Profile Setup: True
Premium: True

Creation: 2011-07-10 00:09:10 (GMT)
Last Updated: 2024-05-07 05:06:35

VAC Banned: False
Community Banned: False
Game Banned: False
Trade Banned: False

Persona History

NameTime Changed
Skeletor2024-05-07 05:06:35
General Grievous2024-05-05 05:02:56
Skeletor2021-07-25 21:07:28
Grievous2021-07-25 21:01:22
General Grievous2021-04-20 15:22:24
CLU2021-01-10 22:05:32
Skelator2021-01-10 14:17:42
Dr. Breen2020-12-08 22:39:05
KingCobra772020-11-13 16:00:22
General Gravyous2020-09-13 00:19:28
General Grievous (KingCobra77)2020-08-01 18:31:44
Director Krennic2020-03-18 20:54:04

RealName History

RealNameTime Changed

URL History

URLTime Changed

Avatar History

Privacy History

StateTime Changed

Comments

Total: [64] | Deleted: [1]

CommenterMessageTimestamp
HennuhseeHes a good man in a cruel world ;) +rape2024-06-15 20:55:57
Aoykav@Skeletor i'd like to discuss some things with you if that's okay?2024-05-11 08:06:30
DanzigLuke, did I ever tell you about Ashoka Tano? She was your father's2024-04-01 18:50:02
Cerberushow about now?2024-04-01 18:45:29
Cerberuswhen is the update coming out2024-04-01 18:44:04
Athen96Bro, I dont want to rush a masterpiece but we need your GGC map updated for EAW.2024-02-29 11:51:06
PaladinHey there can I ask for your help in getting your mod to work with coolers extra units mod for forces of corruption with thrawns revenge? my mod order: STEAMMOD=2519685204 STEAMMOD=2483902770 STEAMMOD=11255711062024-01-01 09:32:20
SkeletorUm sir, I believe you're referring to this person, he hasn't paid the taxes for his bitcoin SCP server yet. https://steamcommunity.com/profiles/765611980670184472022-07-26 16:43:50
Don CerbI would like to talk to you about these unpaid taxes of yours.2022-07-26 16:42:26
Крайшеabout empire at war2022-07-25 11:53:43
SkeletorWhat would you like to talk about?2022-07-25 11:46:22
Крайшеhi can we talk?2022-07-25 11:26:02
FoopI will turn you pork and cheese2022-07-24 01:33:29
LifeForFuunWhoops my bad i meant the GGC mod know with the shield pen mods it works. Thanks Skeletor:D2022-06-17 12:19:20
SkeletorMake sure you have the mods downloaded first. Then enter the following for Thrawn's Revenge STEAMMOD=2083545253 STEAMMOD=1125571106Enter the following for Fall of the RepublicSTEAMMOD=2083545253 STEAMMOD=1976399102Enter the following for TR: GGCSTEAMMOD=2083545253 STEAMMOD=2519685204 STEAMMOD=11255711062022-06-16 14:15:08
LifeForFuunHey ive got a problem launching STEAMMOD=2083545253 ? Does anybody know whats wrong? Any other submod works fine.2022-06-16 11:43:09
aarnoldThanks again Skeletor. It was going very well but unfortunately it seems it broke the AI somehow. Won't do anything now lol2022-03-01 08:05:06
SkeletorGo here:C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102\Data\XML\Conquests\ProgressiveThen select which ever map you want add planets under the "location" list, you'll want to do this for the "Empire" file and the "Rebel" file, as well as adding trade routes to those planets. You can find a list of planets in the "Planets.xml" and trade routes in "TradeRoutes.xml" or "TradeRoutes_CloneWarsGC.xml".Do note that if you do this you will need to verify your files for EaW once GGC is updated to avoid duplication errors. Also, I'd advise that you use notepad++ to edit the files as it helps with formatting and it's free.2022-02-27 14:01:43
aarnoldIf I just wanted to add the planets to 1.2, and not place any units or buildings on it, how would i do that?2022-02-27 11:42:40
aarnoldof course i understand. Appreciate the response2022-02-25 16:43:22
SkeletorWell the update dropped in the middle of my mid-terms and concerts so I've got a lot going on right now. As for the update itself, the text is done and most of the planets are done; so now it's the GC starting forces changes and scripts, which is the tedious part. So it'll likely be around 2 weeks and the entire collection may take 3. Be that's mostly speculation right now. But the TR version of GGC still works you might just have to settle for that right now if you want big maps.2022-02-25 15:03:29
aarnoldI was wondering if you have a rough time estimate on the FoTR GGC update? Not cause I'm impatient but I don't wanna bother starting a Galactic Conquest on the vanilla map if there will be an update in a week or 2.Thanks for all your hardwork, its much appreciated.2022-02-25 10:06:18
ColonelExecute order №66 ! ! --2022-01-21 22:28:38
SkeletorSorry, I meant to say the FotR file (1976399102), not the GGC file (2519685204). Also, the unit should be there it's just invisible because it lacks an image file.2021-12-09 09:25:26
t.a.vanroermund1. I opened the MTD editor from 2519685204\Data\Art\Textures > File> Open> MT_commandbar file from FOTR (1976399102) / Textures> there is no such image. I see a few .tga's and when i typ "i_button_aat" in the search tool. No results. If i typ in search "aat" i only see two .dds files2. I train it. i gives a normal sound when its ready. But once it is ready no unit appears. It is not appearing on the planet slots. There is nothing to click to put it on the galactic map or battle. So both2021-12-09 08:58:57
SkeletorUse the following pathfinding, there you will find the MTDEditor.C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\2519685204\Data\Art\TexturesOnce you've opened it then go to file, select open and then open the MT_commandbar file in the FotR textures folder. Then find and extract the i_button_aat.tga image. Then go back to 2519685204\Data\Art\Textures and insert the image. That'll fix the image issue. Also, when you say that the entire unit isn't showing up, are you referring to the unit not appearing on on the galactic map or the battle map?2021-12-09 08:24:38
t.a.vanroermundI went to the CIS_Ground_Units.xml file in the FotR file (1976399102) and copy the AAT unit there (AAT_Company) and pasted into the CSA_Ground.xml, then add/alter the following code lines like you said. Go to the CIS_Ground_Units.xml file in the FotR file (1976399102) and copy the AAT unit there and paste into the CSA_Ground.xml, then add/alter the following code lines:<Build_Cost_Credits>500</Build_Cost_Credits><Build_Time_Seconds>25</Build_Time_Seconds><Required_Special_Structures>C_Ground_Heavy_Vehicle_Factory</Required_Special_Structures><Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories><Build_Tab_Land_Units>Yes</Build_Tab_Land_Units><Affiliation>Corporate_Sector</Affiliation>-----> It shows ingame as a trainable unit but once trained the icons isnt showing as well as the entire unit. What am i missing? haha i could eat my keyboard pff:P2021-12-09 07:56:57
SkeletorYou'll need the AAT_Company unit as well.2021-12-09 07:29:22
t.a.vanroermundHey Skeletor!Another weird this regarding #3When i look at the CIS_UNIT XML of FOTR the AAT is notified as AAT_Company but i cant find a AAT be defined as a unit. If i look for example at the "Hag" unit. It is first defined as a single unit and then as HAG_Company. Could that be the issue? If so, where can i find the AAT codes.2021-12-09 06:34:30
t.a.vanroermundHey Skeletor!I just came home and you are making my day! thanks for your reaction.1. I changed the land_model from b1_battledroid_repcom to b1_battledroid. I did this in all the CSA_units files. I seems to work!2. I will try again. If it doenst work i will try to contact Victory3. This one is weird. I just tried and the AAT is showing up in the game as trainable and icon. Yet when i train it no model or icon appears. I looked at the file from FOTR but there is no Land_Model attached to it. So i tried to put the armored_assault_tank.ALO in but still it isnt showing up ingame. 4. I will try this later again. 5. I managed to get this one to work. TY!Again! thanks for your repley! honestly i had my expectations to a minimal for a reaction! i thought you probably get a lot of these questions haha. Hope you and yours are doing well!2021-12-09 06:05:26
SkeletorOh and use the following pathfinding to locate the files:C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102\Data\XML\Units(Use this to find the CIS_Ground.xml file)C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\2636337606\Data\XML\Units(Use this to find the Legacy_Ground.xml file and the CSA_Ground.xml file)2021-12-08 19:18:56
SkeletorThanks for the compliment Tim!1. The skins for Battle Droids are based on what faction you're playing so there's likely a script overriding your changes. You might what to check the template files or go sifting through the scripts files.2. The answer I have for this question is the same as question 1, though you might have better luck bring this up with Victory, since I've hardly altered ground unit files.(Read the rest of my comment below)2021-12-08 18:23:06
Skeletor3. Go to the CIS_Ground_Units.xml file in the FotR file (1976399102) and copy the AAT unit there and paste into the CSA_Ground.xml, then add/alter the following code lines:<Build_Cost_Credits>500</Build_Cost_Credits><Build_Time_Seconds>25</Build_Time_Seconds><Required_Special_Structures>C_Ground_Heavy_Vehicle_Factory</Required_Special_Structures><Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories><Build_Tab_Land_Units>Yes</Build_Tab_Land_Units><Affiliation>Corporate_Sector</Affiliation>*Make sure you don't have any duplicate code lines* (Read the rest of my comment below)2021-12-08 18:22:57
Skeletor4. Go to the Legacy_Ground.xml file and copy the MTT unit there and paste into the CSA_Ground.xml, then add/alter in the following code lines:<Build_Cost_Credits>600</Build_Cost_Credits><Build_Time_Seconds>40</Build_Time_Seconds><Required_Special_Structures>C_Ground_Heavy_Vehicle_Factory</Required_Special_Structures><Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories><Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>*Make sure you don't have any duplicate code lines* 5. Go to the Imperial_Vehicles_Collective.xml file and alter the projectile type code line with the following:<Projectile_Types>Proj_AV_Turbolaser_Green</Projectile_Types>2021-12-08 18:22:18
t.a.vanroermundscratch #1 and 2 but #3 and 4 are still on my list. I would like to see your response2021-12-08 18:18:23
t.a.vanroermundHey SkeletorI have a few questions if you dont mind. But first i love your reworks. great job! *Iam using thrawn's revenge, legacy submod, GGC maps and the legacy combatibility mod.1. I was wondering how to change the skin of the B1 back to the brown color for CSA in thrawn's revenge? I tried to change the model b1_repcom in the b1 or b1_geo (.alo) but nothing happens.2. 1. I was wondering how to change the skin of the MTT back to the brown color for CSA in thrawn's revenge? I know that with your mod this already happens but iam just curious.3. How do i implement the AAT in the CSA roster in thrawn's revenge?4. How do i implement the MTT in the CSA roster in thrawn's revenge?5. From the third era for the empire the lasers of the AT-AT are changed in thegreen version. I would like to make in red again.*It is only for my own purpose.I would appreciate your help.With kind regards,Tim2021-12-08 05:51:52
SkeletorThanks, I hope you're doing well yourself.2021-12-01 19:13:25
YaBoyDookieHope you're well man2021-12-01 10:02:34
sponmgboba2021-08-06 21:30:58
SkeletorGeneral sreamlord2021-06-20 11:18:30
Elbow Removal Service+rep memelord2021-06-19 21:53:31
Elbow Removal Servicegeneral kenobi2021-06-19 21:53:18
Munjarofull thanks for freeing a trapped peanut2021-02-10 18:53:21
Apple-rep ds9udj9asmdjklM !KML!?2021-01-24 11:55:12
kiba♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ of a player, dropping nades on chaos spawn, ♥♥♥♥♥♥♥2021-01-18 20:33:30
Zeus Expert27+rep epic d boy2021-01-13 19:05:46
{Rat} Hunter SnowCOOL As ♥♥♥♥ Rep +2020-07-24 14:30:51
Colonelget absolutely rekt2020-06-09 13:10:52
AshhBlossomsGeneral Grievous' Zombie Army2020-06-08 21:04:33
Colonelbro he played mass effect music once immersion is ruined2020-06-08 20:27:02
YaBoyDookieThis man right here.......daddy <32020-05-04 20:43:31
SkeletorWell if it isn't NostalgiaCritic at last2020-04-05 20:46:57
NostalgiaCriticOfficialDR OF BEAn2020-03-31 21:35:57
NostalgiaCriticOfficialwKKflkjkfhhl;afljkd\2020-03-31 21:35:48
NostalgiaCriticOfficial♥♥♥♥♥'2020-03-31 21:35:40
GunparHello there2020-03-11 14:05:11
EngineeredHello There2020-03-10 23:59:01
NeedleSCP:SL: The Reality TV Show season 7 when?2020-03-07 22:08:07
SkeletorGeneral Kenobi2020-02-28 20:23:37
Soy Sauce 猫猫"Hello there."2020-02-27 22:04:35
NostalgiaCriticOfficial♥♥♥♥♥2020-02-20 16:37:27
NeedleAhoy D-Class me boi, I have been bitten after drinking SCP-207, and I'm going to die! agagagaga agagagagagaga2020-02-14 18:47:23
[§ICT] BeeBopBrand [F.A.]Literal POS. - Rep2020-01-28 00:55:01
Volkswagen+ rep A Good Admin For SCP SL! Whould Give Infinite +Reps!!2019-12-02 15:55:27

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