MYJS

SteamID64: 76561198076102202
SteamID32: [U:1:115836474]
SteamID: STEAM_0:0:57918237
CommunityURL: https://steamcommunity.com/id/ililllillillillilllliiil/
ProfileURL: https://steamcommunity.com/profiles/76561198076102202

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Status: Offline
Privacy: Friends-Only
Profile Setup: True
Premium: UNK

Creation: 2012-11-18 17:07:15 (GMT) [Estimated]
Last Updated: 2023-07-13 09:44:34

VAC Banned: False
Community Banned: False
Game Banned: False
Trade Banned: False

Persona History

NameTime Changed
MYJS2021-08-24 06:39:23
Kyozhou2021-08-12 07:12:34

RealName History

RealNameTime Changed
Lodge Marshall󠀡󠀡󠀡󠀡 󠀡󠀡󠀡󠀡󠀡󠀡2023-04-27 09:47:54

URL History

URLTime Changed
https://steamcommunity.com/id/ililllillillillilllliiil/2023-04-01 08:29:30

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Privacy History

StateTime Changed
Friends-Only2023-07-13 09:44:34
Public2023-04-27 09:47:54

Comments

Total: [4] | Deleted: [0]

CommenterMessageTimestamp
MYJS"$phong" "1" "$phongboost" "1" "$phongfresnelranges" "[0.01]" "$phongexponent" "20" "$phongalbedotint" "1"2016-11-16 22:54:51
MYJSvertexlitgeneric{$baseTexture "텍스쳐"$bumpmap "범프맵"$nocull 1$phong 1$phongboost "광원 부스트"$phongexponent 10$phongtint "[.85 .85 1]"$phongfresnelranges "[.2 .5 5]" $ambientocclusion 1$halflambert 0$diffuseexp "1.5" "$detail" "디테일 마테리얼" "$detailscale" "디테일스케일" "$detailblendfactor" "0" "$detailblendmode" "0"}플레이어 커스텀 컬러 프록시Proxies{PlayerColor{resultVar $color2 // pass the player color value to Gmoddefault 수치 // unused for now.}Clamp // clamp the chosen color between 1% and 125% (usually){min 수치max 수치srcVar1 "$color2"resultVar "$color2"}2016-10-14 09:35:03
MYJS"vertexlitgeneric"{"$baseTexture" "모델""$envmap" "큐브"/* "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 1 */"$no_draw" "1" // 마테리얼 비활성화}2016-10-14 09:32:16
MYJSProxies { PlayerColor { resultVar $color2 // pass the player color value to Gmod default 0.23 0.35 0.41 // unused for now. } Clamp // clamp the chosen color between 1% and 125% (usually) { min 0.01 max 1.25 srcVar1 "$color2" resultVar "$color2" } Clamp // copy this value to phong tint, clamp it to 50% min. { min 0.5 max 1.0 srcVar1 "$color2" resultVar "$phongtint" } Equals // copy $color2 value to exterior variable. this makes it { // no longer a RGB array but a single float instead (!??) srcVar1 "$color2" resultVar "$PhongBrightnessScalar" } Multiply // multiply $phongtint by this new float value. { srcVar1 "$phongtint" srcVar2 "$phongBrightnessScalar" resultVar "$phongtint" } Clamp // the result of this multiply doesn't go any lower than 20% { min 0.25 max 1.00 srcVar1 "$phongtint" resultVar "$phongtint" } }2016-10-13 08:22:13

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